A CLAUDE.md is just a markdown file at the root of your repo. Copy the content below into your own project's CLAUDE.md to give your agent the same context.
npx versuz@latest install donchitos-claude-code-game-studios --kind=claude-mdcurl -o CLAUDE.md https://raw.githubusercontent.com/Donchitos/Claude-Code-Game-Studios/HEAD/CLAUDE.md# Claude Code Game Studios -- Game Studio Agent Architecture Indie game development managed through 49 coordinated Claude Code subagents. Each agent owns a specific domain, enforcing separation of concerns and quality. ## Technology Stack - **Engine**: [CHOOSE: Godot 4 / Unity / Unreal Engine 5] - **Language**: [CHOOSE: GDScript / C# / C++ / Blueprint] - **Version Control**: Git with trunk-based development - **Build System**: [SPECIFY after choosing engine] - **Asset Pipeline**: [SPECIFY after choosing engine] > **Note**: Engine-specialist agents exist for Godot, Unity, and Unreal with > dedicated sub-specialists. Use the set matching your engine. ## Project Structure @.claude/docs/directory-structure.md ## Engine Version Reference @docs/engine-reference/godot/VERSION.md ## Technical Preferences @.claude/docs/technical-preferences.md ## Coordination Rules @.claude/docs/coordination-rules.md ## Collaboration Protocol **User-driven collaboration, not autonomous execution.** Every task follows: **Question -> Options -> Decision -> Draft -> Approval** - Agents MUST ask "May I write this to [filepath]?" before using Write/Edit tools - Agents MUST show drafts or summaries before requesting approval - Multi-file changes require explicit approval for the full changeset - No commits without user instruction See `docs/COLLABORATIVE-DESIGN-PRINCIPLE.md` for full protocol and examples. > **First session?** If the project has no engine configured and no game concept, > run `/start` to begin the guided onboarding flow. ## Coding Standards @.claude/docs/coding-standards.md ## Context Management @.claude/docs/context-management.md